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Maze Algorithm Problem

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Hi, I'm trying to create a simple maze generator for my game, using the Recursive Division Method ( http://en.wikipedia.org/wiki/Maze_generation_algorithm ) But I'm getting stack overflow exceptions. (TBH, I'm really confused...) Here's the code (Boo): def slice_v(x as int, y as int, w as int, h as int): d = Random.RandomRange(x, w) for i in range(y, h): maze[i, d] = Wall.VWall rem = Random.RandomRange(y, h) maze[rem, d] = 0 Generate(x, y, d, h) Generate(d, y, w-d, h) def slice_h(x as int, y as int, w as int, h as int): d = Random.RandomRange(y, w) for i in range(x, w): maze[d, i] = Wall.HWall rem = Random.RandomRange(x, w) maze[d, rem] = 0 Generate(x, y, w, d) Generate(x, d, w, h-d) def Generate(x as int, y as int, w as int, h as int): if w < 2 or h < 2: return if w > h: slice_v(x, y, w, h) elif w < h: slice_h(x, y, w, h) elif w == h: i = Random.RandomRange(0, 1) if i == 1: slice_v(x, y, w, h) else: slice_h(x, y, w, h) I don't really know what am I doing wrong. Well, thanks in advance...

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